Friday, November 12, 2010

Wednesday, October 6, 2010

Cata spec stuff.

With the new change to Blessing of the Grove (Teir 1 resto), it doesn't affect our shreds or mangles anymore, giving us yet another two points to put into something cool. Let's look where we can put points into in the feral tree first:

Tier 1
Feral Swiftness - Not a direct DPS increase, but one in theory. In a big movement fight, getting there 30% faster is a huge bonus over other people. Definitely get two points in this.

Furor - Not really a DPS increase unless you're going to be powershifting (the act of switching out of catform and back in to break snares like Roots or Frost Nova). Optional talent.

Preditory Strikes - Marginal DPS increase, since we're going to be kitty leaping into fights and using Ravage as our first move. We'll get into that later. Get this, anyways.

Tier 2

Infected Wounds - No DPS increase for us, and bears should already have it. Don't get it.

Fury Swipes - Amazing talent. 15% chance to strike again for 200% damage. You're an idiot if you don't think this is good. Definite pick up.

Primal Fury - Crits giving two CP's? Yes please.

Feral Aggression - Increases the damage of Ferocious Bite by 10%. Really good talent to get in conjunction with Nom Nom Nom.

Tier 3

King of the Jungle - Yes. Works the same way as it does now, so it's amazing and everyone should get it.

Feral Charge - Yes, more time on boss = more DPS

Stampede - Yes. Great opener, Plus on movement fights you can use it for a free attack!!!

Thick Hide - Bear talent.

Tier 4

Leader of the Pack - Good if you don't have another bear or Fury warrior, but it's a good idea to get it just in case.

Brutal Impact - I don't think this would be good for PvE, for PvP it would be great.

Nurturing Instinct - Great dump for free points. More healing done to you? Yes please.

Tier 5

Primal Madness - TF and Berserk now give +20 more energy AND add +20 to current energy. Mini-King of the Jungle. Yes.

Survival Instincts - Good for bears, good for staying alive. It all depends on what you feel like doing. If you have some extra points, it would be a bad idea.

Endless Carnage - Increases Rake duration by 6 seconds and Savage Roar by 8. Great Scott!

Natural Reaction - Bear talents

Tier 6

Nom Nom Nom - Our new Execute. This is going to be amazing for raiding. I'm going to get this without a doubt. Combined with Feral Aggression and FB Glyph. mmmm

Rend and Tear - Works the same way it does today. Get it.

Pulverize - Bear talent.

Tier 7

Berserk - Don't get it. It's a bad talent. He says sarcastically.

Alright, since we're done that now. This is what my tree looks like:

Notice how I have 6 points left? Where do we put that? Balance is for spells, and we aren't spellkitties, so what's in resto?

Natural Shapeshifter - Reduces mana cost of shapeshifting by 20%. Not good on it's own, but it leads to master Shapeshifter, which is great.

Heart of the Wild - Increases attack power in kitty form by 10%. Yummy.

Master Shapeshifter - Increases kitty crit by 4%. Same as it is now, so get it.

So, now we have no points left, and this is what we should be looking at for level 85.

For level 80, for patch 4.0.1, we should be using something like this:

With Master Shapeshifer at 81 and the rest filling out during leveling.

I'm working on Glyphs right now but it's hard to do the timing and tell "This is good and this isn't good." It's all based on skill & I'm trying to get an entire view for everyone to use. Good and bad.

Thursday, September 23, 2010

New Blog and Kitties & Cataclysm

Hello fellow kitties. Or maybe bears. Or trees.... or chickens...

I had an absurd idea the other night that I should make a blog about kitties and teach other kitties, or rather, help them on their way, to being the most awesomest. I'd love ideas about what to write about, and probably most of them are going to be about Cataclysm and the changes for kitties come launch. Fortunately, I'm on the beta, and I thought I'd hit the ground running with simple changes and things you're going to see right away once the patch launches, and maybe later we'll get into hard numbers and silly things like that.

So let's get right into it!

Pretend 4.0 just hit. It's Tuesday afternoon and you log into your kitty. What's the first thing you're going to see? Well, rather, notice?

All our ArP is gone and it's been changed into other things. What other things you might ask? Well, let's just jump into gems for now. All +20 ArP gems are being changed into +20 Crit Rating gems, same with +34's. What's that mean? Well, this:

Silly isn't it? 70% crit in human form unbuffed. That means we're going to be white crit capped against bosses without any buffs in cat form. That means we have to change that, because that's just not going to do, right? But wait, since ArP is gone, that doesn't leave a lot of choices, does it? Well no, and let's look at our choices and what they will mean for us.

We can choose from Agility, Strength, Haste and Crit. That's the four things we'd be gemming for, considering you're already Expertise and Hit capped, but we'll get into that later. Let's look at just those four base things at level 80 first. We'll get into level 85 stats and conversions later, don't worry!

Agility - Gives 2 AP per point, and 0.0129744% crit per point.

Strength - 2 AP per point and nothing else.

Haste - 1% haste rating = 1% faster energy regeneration, 1% faster melee attacks and more Omen of Clarity procs.

Crit - 1 Crit Rating = 0.022% Crit

So, the patch just hit and we're at crit cap without buffs, we have to fix that, because that definitely isn't optimal, but which stat to we choose?

Haste seems to be the most promising. Why? Because it makes energy regeneration faster. What does that mean? Well, right now, feral and rogue energy regeneration is 10 energy per second, with 10% haste, that number would go to 11 per second. With 50%, 15 energy per second. See where I'm going? Let's use an example;

If we have 100 energy and we use shred, which currently costs 42 energy, in 10 seconds with no haste scaling, we regenerate 100 energy. That means we would have a total of 200 energy (kinda), so that would equal 4(.76) shreds. With an energy regeneration rate of 15 a second (50% haste) that would mean we regenerate 150 energy in 10 seconds, so we would have 250 energy, which means 5(.95) shreds. We get almost two more attacks worth of energy in the same time frame with lots of haste.

How much haste rating does it take to get to 50% haste? Well, 1639 rating at level 80. See where this gets a little tricky? Want to know how much you'd need at level 85? 6,400 rating. Yeah.

Thank god we get these in the first starting zones. I can't imagine what kind of things will drop for us in raids!

Yes, I did replace heroic DBW and War Token with these. They're just so good. They make me foam at the mouth.... maybe I should go get checked for rabies...

That's it for now kitties!

Next time, TALENTS!~